// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using OpenTK; using osu.Game.Modes.Objects.Drawables; using osu.Game.Modes.Osu.Objects.Drawables.Connections; using System; using System.Collections.Generic; using System.Linq; namespace osu.Game.Modes.Osu.Objects.Drawables { public class FollowPointConnection : HitObjectConnection { public int PointDistance = 32; public int PreEmpt = 800; public override void AddConnections(IEnumerable drawableHitObjects, int startIndex = 0, int endIndex = -1) { var hitObjects = new List(drawableHitObjects .Select(d => (OsuHitObject)d.HitObject) .OrderBy(h => h.StartTime)); if (endIndex < 0) endIndex = hitObjects.Count - 1; for (int i = startIndex + 1; i <= endIndex; i++) { var prevHitObject = hitObjects[i - 1]; var currHitObject = hitObjects[i]; if (!currHitObject.NewCombo && !(prevHitObject is Spinner) && !(currHitObject is Spinner)) { Vector2 startPosition = prevHitObject.EndPosition; Vector2 endPosition = currHitObject.Position; double startTime = prevHitObject.EndTime; double endTime = currHitObject.StartTime; Vector2 distanceVector = endPosition - startPosition; int distance = (int)distanceVector.Length; float rotation = (float)Math.Atan2(distanceVector.Y, distanceVector.X); double duration = endTime - startTime; for (int d = (int)(PointDistance * 1.5); d < distance - PointDistance; d += PointDistance) { float fraction = ((float)d / distance); Vector2 pointStartPosition = startPosition + (fraction - 0.1f) * distanceVector; Vector2 pointEndPosition = startPosition + fraction * distanceVector; double fadeOutTime = startTime + fraction * duration; double fadeInTime = fadeOutTime - PreEmpt; Add(new FollowPoint() { StartTime = fadeInTime, EndTime = fadeOutTime, Position = pointStartPosition, EndPosition = pointEndPosition, Rotation = rotation, }); } } } } } }