// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using OpenTK; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables.Connections; using osu.Game.Rulesets.UI; using System.Linq; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Osu.Judgements; namespace osu.Game.Rulesets.Osu.UI { public class OsuPlayfield : Playfield { private readonly Container approachCircles; private readonly JudgementContainer judgementLayer; private readonly ConnectionRenderer connectionLayer; // Todo: This should not be a thing, but is currently required for the editor // https://github.com/ppy/osu-framework/issues/1283 protected virtual bool ProxyApproachCircles => true; public static readonly Vector2 BASE_SIZE = new Vector2(512, 384); public OsuPlayfield() : base(BASE_SIZE.X) { Anchor = Anchor.Centre; Origin = Anchor.Centre; AddRange(new Drawable[] { connectionLayer = new FollowPointRenderer { RelativeSizeAxes = Axes.Both, Depth = 2, }, judgementLayer = new JudgementContainer { RelativeSizeAxes = Axes.Both, Depth = 1, }, approachCircles = new Container { RelativeSizeAxes = Axes.Both, Depth = -1, }, }); } public override void Add(DrawableHitObject h) { h.Depth = (float)h.HitObject.StartTime; h.OnJudgement += onJudgement; var c = h as IDrawableHitObjectWithProxiedApproach; if (c != null && ProxyApproachCircles) approachCircles.Add(c.ProxiedLayer.CreateProxy()); base.Add(h); } public override void PostProcess() { connectionLayer.HitObjects = HitObjects.Objects .Select(d => d.HitObject) .OrderBy(h => h.StartTime).OfType(); } private void onJudgement(DrawableHitObject judgedObject, Judgement judgement) { if (!judgedObject.DisplayJudgement) return; DrawableOsuJudgement explosion = new DrawableOsuJudgement(judgement, judgedObject) { Origin = Anchor.Centre, Position = ((OsuHitObject)judgedObject.HitObject).StackedEndPosition + ((OsuJudgement)judgement).PositionOffset }; judgementLayer.Add(explosion); } } }