// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Testing; using osu.Framework.Utils; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Edit; using osu.Game.Rulesets.Mania.Edit.Blueprints; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Screens.Edit; using osu.Game.Tests.Visual; using osuTK; using osuTK.Input; namespace osu.Game.Rulesets.Mania.Tests { public class TestSceneManiaHitObjectComposer : EditorClockTestScene { public override IReadOnlyList RequiredTypes => new[] { typeof(ManiaBlueprintContainer) }; private TestComposer composer; [SetUp] public void Setup() => Schedule(() => { BeatDivisor.Value = 8; Clock.Seek(0); Child = composer = new TestComposer { RelativeSizeAxes = Axes.Both }; }); [Test] public void TestDragOffscreenSelectionVerticallyUpScroll() { DrawableHitObject lastObject = null; Vector2 originalPosition = Vector2.Zero; setScrollStep(ScrollingDirection.Up); AddStep("seek to last object", () => { lastObject = this.ChildrenOfType().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last()); Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime); }); AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects)); AddStep("click last object", () => { originalPosition = lastObject.DrawPosition; InputManager.MoveMouseTo(lastObject); InputManager.PressButton(MouseButton.Left); }); AddStep("move mouse downwards", () => { InputManager.MoveMouseTo(lastObject, new Vector2(0, 20)); InputManager.ReleaseButton(MouseButton.Left); }); AddAssert("hitobjects not moved columns", () => composer.EditorBeatmap.HitObjects.All(h => ((ManiaHitObject)h).Column == 0)); AddAssert("hitobjects moved downwards", () => lastObject.DrawPosition.Y - originalPosition.Y > 0); AddAssert("hitobjects not moved too far", () => lastObject.DrawPosition.Y - originalPosition.Y < 50); } [Test] public void TestDragOffscreenSelectionVerticallyDownScroll() { DrawableHitObject lastObject = null; Vector2 originalPosition = Vector2.Zero; setScrollStep(ScrollingDirection.Down); AddStep("seek to last object", () => { lastObject = this.ChildrenOfType().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last()); Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime); }); AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects)); AddStep("click last object", () => { originalPosition = lastObject.DrawPosition; InputManager.MoveMouseTo(lastObject); InputManager.PressButton(MouseButton.Left); }); AddStep("move mouse upwards", () => { InputManager.MoveMouseTo(lastObject, new Vector2(0, -20)); InputManager.ReleaseButton(MouseButton.Left); }); AddAssert("hitobjects not moved columns", () => composer.EditorBeatmap.HitObjects.All(h => ((ManiaHitObject)h).Column == 0)); AddAssert("hitobjects moved upwards", () => originalPosition.Y - lastObject.DrawPosition.Y > 0); AddAssert("hitobjects not moved too far", () => originalPosition.Y - lastObject.DrawPosition.Y < 50); } [Test] public void TestDragOffscreenSelectionHorizontally() { DrawableHitObject lastObject = null; Vector2 originalPosition = Vector2.Zero; setScrollStep(ScrollingDirection.Down); AddStep("seek to last object", () => { lastObject = this.ChildrenOfType().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last()); Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime); }); AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects)); AddStep("click last object", () => { originalPosition = lastObject.DrawPosition; InputManager.MoveMouseTo(lastObject); InputManager.PressButton(MouseButton.Left); }); AddStep("move mouse right", () => { var firstColumn = composer.Composer.Playfield.GetColumn(0); var secondColumn = composer.Composer.Playfield.GetColumn(1); InputManager.MoveMouseTo(lastObject, new Vector2(secondColumn.ScreenSpaceDrawQuad.Centre.X - firstColumn.ScreenSpaceDrawQuad.Centre.X + 1, 0)); InputManager.ReleaseButton(MouseButton.Left); }); AddAssert("hitobjects moved columns", () => composer.EditorBeatmap.HitObjects.All(h => ((ManiaHitObject)h).Column == 1)); // Todo: They'll move vertically by the height of a note since there's no snapping and the selection point is the middle of the note. AddAssert("hitobjects not moved vertically", () => lastObject.DrawPosition.Y - originalPosition.Y <= DefaultNotePiece.NOTE_HEIGHT); } [Test] public void TestDragHoldNoteSelectionVertically() { setScrollStep(ScrollingDirection.Down); AddStep("setup beatmap", () => { composer.EditorBeatmap.Clear(); composer.EditorBeatmap.Add(new HoldNote { Column = 1, EndTime = 200 }); }); DrawableHoldNote holdNote = null; AddStep("grab hold note", () => { holdNote = this.ChildrenOfType().Single(); InputManager.MoveMouseTo(holdNote); InputManager.PressButton(MouseButton.Left); }); AddStep("move drag upwards", () => { InputManager.MoveMouseTo(holdNote, new Vector2(0, -100)); InputManager.ReleaseButton(MouseButton.Left); }); AddAssert("head note positioned correctly", () => Precision.AlmostEquals(holdNote.ScreenSpaceDrawQuad.BottomLeft, holdNote.Head.ScreenSpaceDrawQuad.BottomLeft)); AddAssert("tail note positioned correctly", () => Precision.AlmostEquals(holdNote.ScreenSpaceDrawQuad.TopLeft, holdNote.Tail.ScreenSpaceDrawQuad.BottomLeft)); AddAssert("head blueprint positioned correctly", () => this.ChildrenOfType().ElementAt(0).DrawPosition == holdNote.Head.DrawPosition); AddAssert("tail blueprint positioned correctly", () => this.ChildrenOfType().ElementAt(1).DrawPosition == holdNote.Tail.DrawPosition); } private void setScrollStep(ScrollingDirection direction) => AddStep($"set scroll direction = {direction}", () => ((Bindable)composer.Composer.ScrollingInfo.Direction).Value = direction); private class TestComposer : CompositeDrawable { [Cached(typeof(EditorBeatmap))] [Cached(typeof(IBeatSnapProvider))] public readonly EditorBeatmap EditorBeatmap; public readonly ManiaHitObjectComposer Composer; public TestComposer() { InternalChildren = new Drawable[] { EditorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition { Columns = 4 })) { BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo } }, Composer = new ManiaHitObjectComposer(new ManiaRuleset()) }; for (int i = 0; i < 10; i++) EditorBeatmap.Add(new Note { StartTime = 100 * i }); } } } }