// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using osu.Game.Beatmaps; using osu.Game.Rulesets.Catch.Mods; using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Scoring; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring.Legacy; namespace osu.Game.Rulesets.Catch.Difficulty { internal class CatchLegacyScoreSimulator : ILegacyScoreSimulator { private readonly ScoreProcessor scoreProcessor = new CatchScoreProcessor(); private int legacyBonusScore; private int standardisedBonusScore; private int combo; private double scoreMultiplier; public LegacyScoreAttributes Simulate(IWorkingBeatmap workingBeatmap, IBeatmap playableBeatmap) { IBeatmap baseBeatmap = workingBeatmap.Beatmap; int countNormal = 0; int countSlider = 0; int countSpinner = 0; foreach (HitObject obj in baseBeatmap.HitObjects) { switch (obj) { case IHasPath: countSlider++; break; case IHasDuration: countSpinner++; break; default: countNormal++; break; } } int objectCount = countNormal + countSlider + countSpinner; int drainLength = 0; if (baseBeatmap.HitObjects.Count > 0) { int breakLength = baseBeatmap.Breaks.Select(b => (int)Math.Round(b.EndTime) - (int)Math.Round(b.StartTime)).Sum(); drainLength = ((int)Math.Round(baseBeatmap.HitObjects[^1].StartTime) - (int)Math.Round(baseBeatmap.HitObjects[0].StartTime) - breakLength) / 1000; } int difficultyPeppyStars = (int)Math.Round( (baseBeatmap.Difficulty.DrainRate + baseBeatmap.Difficulty.OverallDifficulty + baseBeatmap.Difficulty.CircleSize + Math.Clamp((float)objectCount / drainLength * 8, 0, 16)) / 38 * 5); scoreMultiplier = difficultyPeppyStars; LegacyScoreAttributes attributes = new LegacyScoreAttributes(); foreach (var obj in playableBeatmap.HitObjects) simulateHit(obj, ref attributes); attributes.BonusScoreRatio = legacyBonusScore == 0 ? 0 : (double)standardisedBonusScore / legacyBonusScore; attributes.BonusScore = legacyBonusScore; attributes.MaxCombo = combo; return attributes; } private void simulateHit(HitObject hitObject, ref LegacyScoreAttributes attributes) { bool increaseCombo = true; bool addScoreComboMultiplier = false; bool isBonus = false; HitResult bonusResult = HitResult.None; int scoreIncrease = 0; switch (hitObject) { case TinyDroplet: scoreIncrease = 10; increaseCombo = false; break; case Droplet: scoreIncrease = 100; break; case Fruit: scoreIncrease = 300; addScoreComboMultiplier = true; increaseCombo = true; break; case Banana: scoreIncrease = 1100; increaseCombo = false; isBonus = true; bonusResult = HitResult.LargeBonus; break; case JuiceStream: foreach (var nested in hitObject.NestedHitObjects) simulateHit(nested, ref attributes); return; case BananaShower: foreach (var nested in hitObject.NestedHitObjects) simulateHit(nested, ref attributes); return; } if (addScoreComboMultiplier) { // ReSharper disable once PossibleLossOfFraction (intentional to match osu-stable...) attributes.ComboScore += (int)(Math.Max(0, combo - 1) * (scoreIncrease / 25 * scoreMultiplier)); } if (isBonus) { legacyBonusScore += scoreIncrease; standardisedBonusScore += scoreProcessor.GetRawBonusScore(bonusResult); } else attributes.AccuracyScore += scoreIncrease; if (increaseCombo) combo++; } public double GetLegacyScoreMultiplier(IReadOnlyList mods, LegacyBeatmapConversionDifficultyInfo difficulty) { bool scoreV2 = mods.Any(m => m is ModScoreV2); double multiplier = 1.0; foreach (var mod in mods) { switch (mod) { case CatchModNoFail: multiplier *= scoreV2 ? 1.0 : 0.5; break; case CatchModEasy: multiplier *= 0.5; break; case CatchModHalfTime: case CatchModDaycore: multiplier *= 0.3; break; case CatchModHidden: multiplier *= scoreV2 ? 1.0 : 1.06; break; case CatchModHardRock: multiplier *= 1.12; break; case CatchModDoubleTime: case CatchModNightcore: multiplier *= 1.06; break; case CatchModFlashlight: multiplier *= 1.12; break; case CatchModRelax: return 0; } } return multiplier; } } }