// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Input; using osu.Framework.MathUtils; using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Configuration; using osu.Game.Rulesets; using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI.Scrolling; using osuTK; using osuTK.Graphics; namespace osu.Game.Tests.Visual.Gameplay { public class TestSceneDrawableScrollingRuleset : OsuTestScene { /// /// The amount of time visible by the "view window" of the playfield. /// All hitobjects added through are spaced apart by this value, such that for a beat length of 1000, /// there will be at most 2 hitobjects visible in the "view window". /// private const double time_range = 1000; private readonly ManualClock testClock = new ManualClock(); private TestDrawableScrollingRuleset drawableRuleset; [SetUp] public void Setup() => Schedule(() => testClock.CurrentTime = 0); [Test] public void TestRelativeBeatLengthScaleSingleTimingPoint() { var beatmap = createBeatmap(new TimingControlPoint { BeatLength = time_range / 2 }); createTest(beatmap, d => d.RelativeScaleBeatLengthsOverride = true); assertPosition(0, 0f); // The single timing point is 1x speed relative to itself, such that the hitobject occurring time_range milliseconds later should appear // at the bottom of the view window regardless of the timing point's beat length assertPosition(1, 1f); } [Test] public void TestRelativeBeatLengthScaleTimingPointBeyondEndDoesNotBecomeDominant() { var beatmap = createBeatmap( new TimingControlPoint { BeatLength = time_range / 2 }, new TimingControlPoint { Time = 12000, BeatLength = time_range }, new TimingControlPoint { Time = 100000, BeatLength = time_range }); createTest(beatmap, d => d.RelativeScaleBeatLengthsOverride = true); assertPosition(0, 0f); assertPosition(1, 1f); } [Test] public void TestRelativeBeatLengthScaleFromSecondTimingPoint() { var beatmap = createBeatmap( new TimingControlPoint { BeatLength = time_range }, new TimingControlPoint { Time = 3 * time_range, BeatLength = time_range / 2 }); createTest(beatmap, d => d.RelativeScaleBeatLengthsOverride = true); // The first timing point should have a relative velocity of 2 assertPosition(0, 0f); assertPosition(1, 0.5f); assertPosition(2, 1f); // Move to the second timing point setTime(3 * time_range); assertPosition(3, 0f); // As above, this is the timing point that is 1x speed relative to itself, so the hitobject occurring time_range milliseconds later should be at the bottom of the view window assertPosition(4, 1f); } [Test] public void TestNonRelativeScale() { var beatmap = createBeatmap( new TimingControlPoint { BeatLength = time_range }, new TimingControlPoint { Time = 3 * time_range, BeatLength = time_range / 2 }); createTest(beatmap); assertPosition(0, 0f); assertPosition(1, 1); // Move to the second timing point setTime(3 * time_range); assertPosition(3, 0f); // For a beat length of 500, the view window of this timing point is elongated 2x (1000 / 500), such that the second hitobject is two TimeRanges away (offscreen) // To bring it on-screen, half TimeRange is added to the current time, bringing the second half of the view window into view, and the hitobject should appear at the bottom setTime(3 * time_range + time_range / 2); assertPosition(4, 1f); } private void assertPosition(int index, float relativeY) => AddAssert($"hitobject {index} at {relativeY}", () => Precision.AlmostEquals(drawableRuleset.Playfield.AllHitObjects.ElementAt(index).DrawPosition.Y, drawableRuleset.Playfield.HitObjectContainer.DrawHeight * relativeY)); private void setTime(double time) { AddStep($"set time = {time}", () => testClock.CurrentTime = time); } /// /// Creates an , containing 10 hitobjects and user-provided timing points. /// The hitobjects are spaced milliseconds apart. /// /// The timing points to add to the beatmap. /// The . private IBeatmap createBeatmap(params TimingControlPoint[] timingControlPoints) { var beatmap = new Beatmap { BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo } }; beatmap.ControlPointInfo.TimingPoints.AddRange(timingControlPoints); for (int i = 0; i < 10; i++) beatmap.HitObjects.Add(new HitObject { StartTime = i * time_range }); return beatmap; } private void createTest(IBeatmap beatmap, Action overrideAction = null) => AddStep("create test", () => { var ruleset = new TestScrollingRuleset(); drawableRuleset = (TestDrawableScrollingRuleset)ruleset.CreateDrawableRulesetWith(CreateWorkingBeatmap(beatmap), Array.Empty()); drawableRuleset.FrameStablePlayback = false; overrideAction?.Invoke(drawableRuleset); Child = new Container { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Y, Height = 0.75f, Width = 400, Masking = true, Clock = new FramedClock(testClock), Child = drawableRuleset }; }); #region Ruleset private class TestScrollingRuleset : Ruleset { public TestScrollingRuleset(RulesetInfo rulesetInfo = null) : base(rulesetInfo) { } public override IEnumerable GetModsFor(ModType type) => throw new NotImplementedException(); public override DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList mods) => new TestDrawableScrollingRuleset(this, beatmap, mods); public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TestBeatmapConverter(beatmap); public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => throw new NotImplementedException(); public override string Description { get; } = string.Empty; public override string ShortName { get; } = string.Empty; } private class TestDrawableScrollingRuleset : DrawableScrollingRuleset { public bool RelativeScaleBeatLengthsOverride { get; set; } protected override bool RelativeScaleBeatLengths => RelativeScaleBeatLengthsOverride; protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping; public TestDrawableScrollingRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList mods) : base(ruleset, beatmap, mods) { TimeRange.Value = time_range; } public override DrawableHitObject CreateDrawableRepresentation(TestHitObject h) => new DrawableTestHitObject(h); protected override PassThroughInputManager CreateInputManager() => new PassThroughInputManager(); protected override Playfield CreatePlayfield() => new TestPlayfield(); } private class TestPlayfield : ScrollingPlayfield { public TestPlayfield() { AddInternal(new Container { RelativeSizeAxes = Axes.Both, Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Alpha = 0.2f, }, new Container { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Top = 150 }, Children = new Drawable[] { new Box { Anchor = Anchor.TopCentre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.X, Height = 2, Colour = Color4.Green }, HitObjectContainer } } } }); } } private class TestBeatmapConverter : BeatmapConverter { public TestBeatmapConverter(IBeatmap beatmap) : base(beatmap) { } protected override IEnumerable ValidConversionTypes => new[] { typeof(HitObject) }; protected override IEnumerable ConvertHitObject(HitObject original, IBeatmap beatmap) { yield return new TestHitObject { StartTime = original.StartTime, EndTime = (original as IHasEndTime)?.EndTime ?? (original.StartTime + 100) }; } } #endregion #region HitObject private class TestHitObject : HitObject, IHasEndTime { public double EndTime { get; set; } public double Duration => EndTime - StartTime; } private class DrawableTestHitObject : DrawableHitObject { public DrawableTestHitObject(TestHitObject hitObject) : base(hitObject) { Anchor = Anchor.TopCentre; Origin = Anchor.TopCentre; Size = new Vector2(100, 25); AddRangeInternal(new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = Color4.LightPink }, new Box { Origin = Anchor.CentreLeft, RelativeSizeAxes = Axes.X, Height = 2, Colour = Color4.Red } }); } } #endregion } }