// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; namespace osu.Game.Rulesets.Pippidon.Objects { public class PippidonHitObject : HitObject { /// /// Range = [-1,1] /// public int Lane; public override Judgement CreateJudgement() => new Judgement(); } }