// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Input.Events; using osu.Game.Rulesets.Catch.Edit.Blueprints.Components; using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Edit; using osuTK.Input; namespace osu.Game.Rulesets.Catch.Edit.Blueprints { public class FruitPlacementBlueprint : CatchPlacementBlueprint { private readonly FruitOutline outline; public FruitPlacementBlueprint() { InternalChild = outline = new FruitOutline(); } protected override void LoadComplete() { base.LoadComplete(); BeginPlacement(); } protected override void Update() { base.Update(); outline.UpdateFrom(HitObjectContainer, HitObject); } protected override bool OnMouseDown(MouseDownEvent e) { if (e.Button != MouseButton.Left) return base.OnMouseDown(e); EndPlacement(true); return true; } public override void UpdateTimeAndPosition(SnapResult result) { base.UpdateTimeAndPosition(result); HitObject.X = ToLocalSpace(result.ScreenSpacePosition).X; } } }