// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Graphics; using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Skinning.Default; using osu.Game.Rulesets.UI.Scrolling; using osuTK; namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components { public class FruitOutline : CompositeDrawable { public FruitOutline() { Anchor = Anchor.BottomLeft; Origin = Anchor.Centre; Size = new Vector2(2 * CatchHitObject.OBJECT_RADIUS); // TODO: use skinned component? InternalChild = new BorderPiece(); } [BackgroundDependencyLoader] private void load(OsuColour osuColour) { Colour = osuColour.Yellow; } public void UpdateFrom(ScrollingHitObjectContainer hitObjectContainer, CatchHitObject hitObject) { X = hitObject.EffectiveX; Y = hitObjectContainer.PositionAtTime(hitObject.StartTime); Scale = new Vector2(hitObject.Scale); } } }