// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input.Events; using osu.Game.Tournament.Models; using osu.Game.Tournament.Screens.Showcase; using osuTK.Input; namespace osu.Game.Tournament.Screens.Gameplay.Components { public class MatchHeader : Container { [BackgroundDependencyLoader] private void load() { RelativeSizeAxes = Axes.X; Height = 95; Children = new Drawable[] { new TournamentLogo(), new RoundDisplay { Y = 5, Anchor = Anchor.BottomCentre, Origin = Anchor.TopCentre, }, new TeamScoreDisplay(TeamColour.Red) { Anchor = Anchor.TopLeft, Origin = Anchor.TopLeft, }, new TeamScoreDisplay(TeamColour.Blue) { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, }, }; } } public class TeamScoreDisplay : CompositeDrawable { private readonly TeamColour teamColour; private readonly Bindable currentMatch = new Bindable(); private readonly Bindable currentTeam = new Bindable(); private readonly Bindable currentTeamScore = new Bindable(); public TeamScoreDisplay(TeamColour teamColour) { this.teamColour = teamColour; RelativeSizeAxes = Axes.Y; Width = 300; } [BackgroundDependencyLoader] private void load(LadderInfo ladder) { currentMatch.BindValueChanged(matchChanged); currentMatch.BindTo(ladder.CurrentMatch); } private void matchChanged(ValueChangedEvent match) { currentTeamScore.UnbindBindings(); currentTeamScore.BindTo(teamColour == TeamColour.Red ? match.NewValue.Team1Score : match.NewValue.Team2Score); currentTeam.UnbindBindings(); currentTeam.BindTo(teamColour == TeamColour.Red ? match.NewValue.Team1 : match.NewValue.Team2); // team may change to same team, which means score is not in a good state. // thus we handle this manually. teamChanged(currentTeam.Value); } protected override bool OnMouseDown(MouseDownEvent e) { switch (e.Button) { case MouseButton.Left: if (currentTeamScore.Value < currentMatch.Value.PointsToWin) currentTeamScore.Value++; return true; case MouseButton.Right: if (currentTeamScore.Value > 0) currentTeamScore.Value--; return true; } return base.OnMouseDown(e); } private void teamChanged(TournamentTeam team) { var colour = teamColour == TeamColour.Red ? TournamentGame.COLOUR_RED : TournamentGame.COLOUR_BLUE; var flip = teamColour == TeamColour.Red; InternalChildren = new Drawable[] { new TeamDisplay(team, colour, flip), new TeamScore(currentTeamScore, flip, currentMatch.Value.PointsToWin) { Colour = colour } }; } } }