// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using System; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.UserInterface; using osu.Framework.Input; using osu.Framework.Testing; using osu.Framework.Utils; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Overlays; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Osu.Beatmaps; using osu.Game.Rulesets.Osu.Edit; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Screens.Edit; using osu.Game.Tests.Visual; using osuTK; using osuTK.Graphics; namespace osu.Game.Rulesets.Osu.Tests.Editor { public class TestSceneOsuDistanceSnapGrid : OsuManualInputManagerTestScene { private const float beat_length = 100; private static readonly Vector2 grid_position = new Vector2(512, 384); [Cached(typeof(EditorBeatmap))] [Cached(typeof(IBeatSnapProvider))] private readonly EditorBeatmap editorBeatmap; [Cached] private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine); [Cached] private readonly EditorClock editorClock; [Cached] private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor(); [Cached(typeof(IDistanceSnapProvider))] private readonly OsuHitObjectComposer snapProvider = new OsuHitObjectComposer(new OsuRuleset()) { // Just used for the snap implementation, so let's hide from vision. AlwaysPresent = true, Alpha = 0, }; private OsuDistanceSnapGrid grid; private SnappingCursorContainer cursor; public TestSceneOsuDistanceSnapGrid() { editorBeatmap = new EditorBeatmap(new OsuBeatmap { BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo } }); base.Content.Children = new Drawable[] { editorClock = new EditorClock(editorBeatmap), snapProvider, Content }; } protected override Container Content { get; } = new Container { RelativeSizeAxes = Axes.Both }; [SetUp] public void Setup() => Schedule(() => { editorBeatmap.Difficulty.SliderMultiplier = 1; editorBeatmap.ControlPointInfo.Clear(); editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = beat_length }); snapProvider.DistanceSpacingMultiplier.Value = 1; Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = Color4.SlateGray }, cursor = new SnappingCursorContainer { GetSnapPosition = v => grid.GetSnappedPosition(grid.ToLocalSpace(v)).position }, grid = new OsuDistanceSnapGrid(new HitCircle { Position = grid_position }), }; }); [TestCase(1)] [TestCase(2)] [TestCase(3)] [TestCase(4)] [TestCase(6)] [TestCase(8)] [TestCase(12)] [TestCase(16)] public void TestBeatDivisor(int divisor) { AddStep($"set beat divisor = {divisor}", () => beatDivisor.Value = divisor); } [TestCase(1.0f)] [TestCase(2.0f)] [TestCase(0.5f)] public void TestDistanceSpacing(float multiplier) { AddStep($"set distance spacing = {multiplier}", () => snapProvider.DistanceSpacingMultiplier.Value = multiplier); } [Test] public void TestCursorInCentre() { AddStep("move mouse to centre", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position))); assertSnappedDistance(beat_length); } [Test] public void TestCursorAlmostInCentre() { AddStep("move mouse to almost centre", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position) + new Vector2(1))); assertSnappedDistance(beat_length); } [Test] public void TestCursorBeforeMovementPoint() { AddStep("move mouse to just before movement point", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2(beat_length, 0) * 1.45f))); assertSnappedDistance(beat_length); } [Test] public void TestCursorAfterMovementPoint() { AddStep("move mouse to just after movement point", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2(beat_length, 0) * 1.55f))); assertSnappedDistance(beat_length * 2); } [TestCase(0.5f, beat_length * 2)] [TestCase(1, beat_length * 2)] [TestCase(1.5f, beat_length * 1.5f)] [TestCase(2f, beat_length * 2)] public void TestDistanceSpacingAdjust(float multiplier, float expectedDistance) { AddStep($"Set distance spacing to {multiplier}", () => snapProvider.DistanceSpacingMultiplier.Value = multiplier); AddStep("move mouse to point", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2(beat_length, 0) * 2))); assertSnappedDistance(expectedDistance); } [Test] public void TestReferenceObjectNotOnSnapGrid() { AddStep("create grid", () => { Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = Color4.SlateGray }, cursor = new SnappingCursorContainer { GetSnapPosition = v => grid.GetSnappedPosition(grid.ToLocalSpace(v)).position }, grid = new OsuDistanceSnapGrid(new HitCircle { Position = grid_position, // This is important. It sets the reference object to a point in time that isn't on the current snap divisor's grid. // We are testing that the grid's display is offset correctly. StartTime = 40, }), }; }); AddStep("move mouse to point", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2(beat_length, 0) * 2))); AddAssert("Ensure cursor is on a grid line", () => { return grid.ChildrenOfType().Any(p => Precision.AlmostEquals(p.ScreenSpaceDrawQuad.TopRight.X, grid.ToScreenSpace(cursor.LastSnappedPosition).X)); }); } [Test] public void TestLimitedDistance() { AddStep("create limited grid", () => { Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = Color4.SlateGray }, cursor = new SnappingCursorContainer { GetSnapPosition = v => grid.GetSnappedPosition(grid.ToLocalSpace(v)).position }, grid = new OsuDistanceSnapGrid(new HitCircle { Position = grid_position }, new HitCircle { StartTime = 200 }), }; }); AddStep("move mouse outside grid", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2(beat_length, 0) * 3f))); assertSnappedDistance(beat_length); } private void assertSnappedDistance(float expectedDistance) => AddAssert($"snap distance = {expectedDistance}", () => { Vector2 snappedPosition = grid.GetSnappedPosition(grid.ToLocalSpace(InputManager.CurrentState.Mouse.Position)).position; return Precision.AlmostEquals(expectedDistance, Vector2.Distance(snappedPosition, grid_position)); }); private class SnappingCursorContainer : CompositeDrawable { public Func GetSnapPosition; public Vector2 LastSnappedPosition { get; private set; } private readonly Drawable cursor; private InputManager inputManager; public override bool HandlePositionalInput => true; public SnappingCursorContainer() { RelativeSizeAxes = Axes.Both; InternalChild = cursor = new Circle { Origin = Anchor.Centre, Size = new Vector2(50), Colour = Color4.Red }; } protected override void LoadComplete() { base.LoadComplete(); inputManager = GetContainingInputManager(); } protected override void Update() { base.Update(); cursor.Position = LastSnappedPosition = GetSnapPosition.Invoke(inputManager.CurrentState.Mouse.Position); } } } }