// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics.Containers; using osu.Game.Audio; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; using osuTK; namespace osu.Game.Rulesets.Taiko.Objects.Drawables { public abstract class DrawableTaikoStrongHitObject : DrawableTaikoHitObject where TObject : TaikoStrongHitObject { private readonly Bindable isStrong; private readonly Container strongHitContainer; protected DrawableTaikoStrongHitObject(TObject hitObject) : base(hitObject) { isStrong = HitObject.IsStrongBindable.GetBoundCopy(); AddInternal(strongHitContainer = new Container()); } [BackgroundDependencyLoader] private void load() { isStrong.BindValueChanged(_ => { // will overwrite samples, should only be called on change. updateSamplesFromStrong(); RecreatePieces(); }); } private HitSampleInfo[] getStrongSamples() => HitObject.Samples.Where(s => s.Name == HitSampleInfo.HIT_FINISH).ToArray(); protected override void LoadSamples() { base.LoadSamples(); isStrong.Value = getStrongSamples().Any(); } private void updateSamplesFromStrong() { var strongSamples = getStrongSamples(); if (isStrong.Value != strongSamples.Any()) { if (isStrong.Value) HitObject.Samples.Add(new HitSampleInfo(HitSampleInfo.HIT_FINISH)); else { foreach (var sample in strongSamples) HitObject.Samples.Remove(sample); } } } protected override void RecreatePieces() { base.RecreatePieces(); if (HitObject.IsStrong) Size = BaseSize = new Vector2(TaikoStrongHitObject.DEFAULT_STRONG_SIZE); } protected override void AddNestedHitObject(DrawableHitObject hitObject) { base.AddNestedHitObject(hitObject); switch (hitObject) { case DrawableStrongNestedHit strong: strongHitContainer.Add(strong); break; } } protected override void ClearNestedHitObjects() { base.ClearNestedHitObjects(); strongHitContainer.Clear(); } protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject) { switch (hitObject) { case StrongNestedHitObject strong: return CreateStrongNestedHit(strong); } return base.CreateNestedHitObject(hitObject); } /// /// Creates the handler for this 's . /// This is only invoked if is true for . /// /// The strong hitobject. /// The strong hitobject handler. protected abstract DrawableStrongNestedHit CreateStrongNestedHit(StrongNestedHitObject hitObject); } }