// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Database; using osu.Game.Graphics; using osu.Game.Modes; using OpenTK; using OpenTK.Graphics; namespace osu.Game.Beatmaps.Drawables { class DifficultyIcon : Container { private readonly BeatmapInfo beatmap; private OsuColour palette; public DifficultyIcon(BeatmapInfo beatmap) { this.beatmap = beatmap; const float size = 20; Size = new Vector2(size); } [BackgroundDependencyLoader] private void load(OsuColour palette) { this.palette = palette; Children = new[] { new TextAwesome { Anchor = Anchor.Centre, TextSize = Size.X, Colour = getColour(beatmap), Icon = FontAwesome.fa_circle }, new TextAwesome { Anchor = Anchor.Centre, TextSize = Size.X, Colour = Color4.White, Icon = Ruleset.GetRuleset(beatmap.Mode).Icon } }; } enum DifficultyRating { Easy, Normal, Hard, Insane, Expert } private DifficultyRating getDifficultyRating(BeatmapInfo beatmap) { var rating = beatmap.StarDifficulty; if (rating < 1.5) return DifficultyRating.Easy; if (rating < 2.25) return DifficultyRating.Normal; if (rating < 3.75) return DifficultyRating.Hard; if (rating < 5.25) return DifficultyRating.Insane; return DifficultyRating.Expert; } private Color4 getColour(BeatmapInfo beatmap) { switch (getDifficultyRating(beatmap)) { case DifficultyRating.Easy: return palette.Green; default: case DifficultyRating.Normal: return palette.Yellow; case DifficultyRating.Hard: return palette.Pink; case DifficultyRating.Insane: return palette.Purple; case DifficultyRating.Expert: return palette.Gray0; } } } }