// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Game.Beatmaps; using osu.Game.Modes.Mania.Objects; using osu.Game.Modes.Objects; using System; using System.Collections.Generic; namespace osu.Game.Modes.Mania { public class ManiaDifficultyCalculator : DifficultyCalculator { protected override PlayMode PlayMode => PlayMode.Mania; private int columns; public ManiaDifficultyCalculator(Beatmap beatmap, int columns = 5) : base(beatmap) { this.columns = columns; } protected override HitObjectConverter Converter => new ManiaConverter(columns); protected override double CalculateInternal(Dictionary categoryDifficulty) { return 0; } } }