using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.UserInterface; namespace osu.Game.Overlays.Options.Input { public class MouseOptions : OptionsSubsection { protected override string Header => "Mouse"; public MouseOptions() { Children = new Drawable[] { new SpriteText { Text = "Sensitivity: TODO slider" }, new BasicCheckBox { LabelText = "Raw input" }, new BasicCheckBox { LabelText = "Map absolute raw input to the osu! window" }, new SpriteText { Text = "Confine mouse cursor: TODO dropdown" }, new BasicCheckBox { LabelText = "Disable mouse wheel in play mode" }, new BasicCheckBox { LabelText = "Disable mouse buttons in play mode" }, new BasicCheckBox { LabelText = "Cursor ripples" }, }; } } }