// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System.ComponentModel; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input.States; namespace osu.Game.Graphics.UserInterface { /// /// Adds hover sounds to a drawable. /// Does not draw anything. /// public class HoverSounds : CompositeDrawable { private SampleChannel sampleHover; protected readonly HoverSampleSet SampleSet; public HoverSounds(HoverSampleSet sampleSet = HoverSampleSet.Normal) { SampleSet = sampleSet; RelativeSizeAxes = Axes.Both; } protected override bool OnHover(InputState state) { sampleHover?.Play(); return base.OnHover(state); } [BackgroundDependencyLoader] private void load(AudioManager audio) { sampleHover = audio.Sample.Get($@"UI/generic-hover{SampleSet.GetDescription()}"); } } public enum HoverSampleSet { [Description("")] Loud, [Description("-soft")] Normal, [Description("-softer")] Soft } }