// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Database; using osu.Game.Graphics; using OpenTK; using OpenTK.Graphics; namespace osu.Game.Beatmaps.Drawables { internal class DifficultyIcon : DifficultyColouredContainer { private readonly BeatmapInfo beatmap; public DifficultyIcon(BeatmapInfo beatmap) : base(beatmap) { this.beatmap = beatmap; Size = new Vector2(20); } [BackgroundDependencyLoader] private void load() { Children = new[] { new TextAwesome { Anchor = Anchor.Centre, Origin = Anchor.Centre, TextSize = Size.X, Colour = AccentColour, Icon = FontAwesome.fa_circle }, new TextAwesome { Anchor = Anchor.Centre, Origin = Anchor.Centre, TextSize = Size.X, Colour = Color4.White, Icon = beatmap.Ruleset.CreateInstance().Icon } }; } } }