// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Beatmaps; namespace osu.Game.Rulesets.Mods { /// <summary> /// Interface for a <see cref="Mod"/> that applies changes to a <see cref="Beatmap"/> after conversion and post-processing has completed. /// </summary> public interface IApplicableToBeatmap : IApplicableMod { /// <summary> /// Applies this <see cref="IApplicableToBeatmap"/> to an <see cref="IBeatmap"/>. /// </summary> /// <param name="beatmap">The <see cref="IBeatmap"/> to apply to.</param> void ApplyToBeatmap(IBeatmap beatmap); } }