// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Specialized; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Screens.Ranking.Expanded; using osuTK; namespace osu.Game.Screens.OnlinePlay.Components { public class StarRatingRangeDisplay : OnlinePlayComposite { [Resolved] private OsuColour colours { get; set; } private StarRatingDisplay minDisplay; private Drawable minBackground; private StarRatingDisplay maxDisplay; private Drawable maxBackground; public StarRatingRangeDisplay() { AutoSizeAxes = Axes.Both; } [BackgroundDependencyLoader] private void load() { InternalChildren = new Drawable[] { new Container { RelativeSizeAxes = Axes.Both, Masking = true, CornerRadius = 1, Children = new[] { minBackground = new Box { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, RelativeSizeAxes = Axes.Both, Size = new Vector2(0.5f), }, maxBackground = new Box { Anchor = Anchor.BottomCentre, Origin = Anchor.BottomCentre, RelativeSizeAxes = Axes.Both, Size = new Vector2(0.5f), }, } }, new FillFlowContainer { AutoSizeAxes = Axes.Both, Children = new Drawable[] { minDisplay = new StarRatingDisplay(default), maxDisplay = new StarRatingDisplay(default) } } }; } protected override void LoadComplete() { base.LoadComplete(); Playlist.BindCollectionChanged(updateRange, true); } private void updateRange(object sender, NotifyCollectionChangedEventArgs e) { var orderedDifficulties = Playlist.Select(p => p.Beatmap.Value).OrderBy(b => b.StarDifficulty).ToArray(); StarDifficulty minDifficulty = new StarDifficulty(orderedDifficulties.Length > 0 ? orderedDifficulties[0].StarDifficulty : 0, 0); StarDifficulty maxDifficulty = new StarDifficulty(orderedDifficulties.Length > 0 ? orderedDifficulties[^1].StarDifficulty : 0, 0); minDisplay.Current.Value = minDifficulty; maxDisplay.Current.Value = maxDifficulty; minBackground.Colour = colours.ForDifficultyRating(minDifficulty.DifficultyRating, true); maxBackground.Colour = colours.ForDifficultyRating(maxDifficulty.DifficultyRating, true); } } }