// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Overlays; namespace osu.Game.Screens.Edit { public class EditorRoundedScreen : EditorScreen { public const int HORIZONTAL_PADDING = 100; private Container roundedContent; protected override Container Content => roundedContent; public EditorRoundedScreen(EditorScreenMode mode) : base(mode) { } [BackgroundDependencyLoader] private void load(OverlayColourProvider colourProvider) { base.Content.Add(new Container { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding(50), Child = new Container { RelativeSizeAxes = Axes.Both, Masking = true, CornerRadius = 10, Children = new Drawable[] { new Box { Colour = colourProvider.Background3, RelativeSizeAxes = Axes.Both, }, roundedContent = new Container { RelativeSizeAxes = Axes.Both, }, } } }); } } }