// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.Platform; namespace osu.Game.Overlays.Settings.Sections.Debug { public class MemorySettings : SettingsSubsection { protected override string Header => "Memory"; [BackgroundDependencyLoader] private void load(FrameworkDebugConfigManager config, GameHost host) { Children = new Drawable[] { new SettingsButton { Text = "Clear all caches", Action = host.Collect }, }; } } }