// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Game.Skinning; namespace osu.Game.Graphics.Backgrounds { internal partial class SkinBackground : Background { private readonly Skin skin; public SkinBackground(Skin skin, string fallbackTextureName) : base(fallbackTextureName) { this.skin = skin; } [BackgroundDependencyLoader] private void load() { Sprite.Texture = skin.GetTexture("menu-background") ?? Sprite.Texture; } public override bool Equals(Background? other) { if (ReferenceEquals(null, other)) return false; if (ReferenceEquals(this, other)) return true; return other.GetType() == GetType() && ((SkinBackground)other).skin.SkinInfo.Equals(skin.SkinInfo); } } }