// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using OpenTK.Input; using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Taiko.Mods; using osu.Game.Rulesets.Taiko.UI; using osu.Game.Rulesets.UI; using osu.Game.Screens.Play; using System.Collections.Generic; using osu.Framework.Graphics; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko.Scoring; namespace osu.Game.Rulesets.Taiko { public class TaikoRuleset : Ruleset { public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new TaikoRulesetContainer(this, beatmap, isForCurrentRuleset); public override IEnumerable GetAllMods() => new Mod[] { new TaikoModEasy(), new TaikoModNoFail(), new TaikoModHalfTime(), new TaikoModDaycore(), new TaikoModHardRock(), new TaikoModSuddenDeath(), new TaikoModPerfect(), new TaikoModDoubleTime(), new TaikoModNightcore(), new TaikoModHidden(), new TaikoModFlashlight(), new TaikoModRelax(), new TaikoModAutoplay(), new ModCinema() }; public override IEnumerable GetModsFor(ModType type) { switch (type) { case ModType.DifficultyReduction: return new Mod[] { new TaikoModEasy(), new TaikoModNoFail(), new MultiMod { Mods = new Mod[] { new TaikoModHalfTime(), new TaikoModDaycore(), }, }, }; case ModType.DifficultyIncrease: return new Mod[] { new TaikoModHardRock(), new MultiMod { Mods = new Mod[] { new TaikoModSuddenDeath(), new TaikoModPerfect(), }, }, new MultiMod { Mods = new Mod[] { new TaikoModDoubleTime(), new TaikoModNightcore(), }, }, new TaikoModHidden(), new TaikoModFlashlight(), }; case ModType.Special: return new Mod[] { new TaikoModRelax(), null, null, new MultiMod { Mods = new Mod[] { new TaikoModAutoplay(), new ModCinema(), }, }, }; default: return new Mod[] { }; } } public override Mod GetAutoplayMod() => new TaikoModAutoplay(); public override string Description => "osu!taiko"; public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_taiko_o }; public override IEnumerable CreateGameplayKeys() => new KeyCounter[] { new KeyCounterKeyboard(Key.D), new KeyCounterKeyboard(Key.F), new KeyCounterKeyboard(Key.J), new KeyCounterKeyboard(Key.K) }; public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new TaikoDifficultyCalculator(beatmap); public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(); public override int LegacyID => 1; public TaikoRuleset(RulesetInfo rulesetInfo) : base(rulesetInfo) { } } }