// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Extensions; using osu.Framework.Input.Bindings; using osu.Framework.Testing; using osu.Game.Database; using osu.Game.Graphics.UserInterface; using osu.Game.Input.Bindings; using osu.Game.Overlays.Settings.Sections.Input; using osu.Game.Screens.Play; using osu.Game.Screens.Select; using osu.Game.Tests.Beatmaps.IO; using osuTK.Input; namespace osu.Game.Tests.Visual.Navigation { public class TestSceneChangeAndUseGameplayBindings : OsuGameTestScene { [Test] public void TestGameplayKeyBindings() { AddAssert("databased key is default", () => firstOsuRulesetKeyBindings.KeyCombination.Keys.SequenceEqual(new[] { InputKey.Z })); AddStep("open settings", () => { Game.Settings.Show(); }); // Until step requires as settings has a delayed load. AddUntilStep("wait for button", () => configureBindingsButton?.Enabled.Value == true); AddStep("scroll to section", () => Game.Settings.SectionsContainer.ScrollTo(configureBindingsButton)); AddStep("press button", () => configureBindingsButton.TriggerClick()); AddUntilStep("wait for panel", () => keyBindingPanel?.IsLoaded == true); AddUntilStep("wait for osu subsection", () => osuBindingSubsection?.IsLoaded == true); AddStep("scroll to section", () => keyBindingPanel.SectionsContainer.ScrollTo(osuBindingSubsection)); AddWaitStep("wait for scroll to end", 3); AddStep("start rebinding first osu! key", () => { var button = osuBindingSubsection.ChildrenOfType().First(); InputManager.MoveMouseTo(button); InputManager.Click(MouseButton.Left); }); AddStep("Press 's'", () => InputManager.Key(Key.S)); AddUntilStep("wait for database updated", () => firstOsuRulesetKeyBindings.KeyCombination.Keys.SequenceEqual(new[] { InputKey.S })); AddStep("close settings", () => Game.Settings.Hide()); AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely()); PushAndConfirm(() => new PlaySongSelect()); AddUntilStep("wait for selection", () => !Game.Beatmap.IsDefault); AddUntilStep("wait for carousel load", () => songSelect.BeatmapSetsLoaded); AddStep("enter gameplay", () => InputManager.Key(Key.Enter)); AddUntilStep("wait for player", () => { DismissAnyNotifications(); return player != null; }); AddUntilStep("wait for gameplay", () => player?.IsBreakTime.Value == false); AddStep("press 'z'", () => InputManager.Key(Key.Z)); AddAssert("key counter didn't increase", () => keyCounter.CountPresses == 0); AddStep("press 's'", () => InputManager.Key(Key.S)); AddAssert("key counter did increase", () => keyCounter.CountPresses == 1); } private KeyBindingsSubsection osuBindingSubsection => keyBindingPanel .ChildrenOfType() .FirstOrDefault(s => s.Ruleset.ShortName == "osu"); private OsuButton configureBindingsButton => Game.Settings .ChildrenOfType().SingleOrDefault()? .ChildrenOfType()? .First(b => b.Text.ToString() == "Configure"); private KeyBindingPanel keyBindingPanel => Game.Settings .ChildrenOfType().SingleOrDefault(); private RealmKeyBinding firstOsuRulesetKeyBindings => Game.Dependencies .Get().Realm .All() .AsEnumerable() .First(k => k.RulesetName == "osu" && k.ActionInt == 0); private Screens.Select.SongSelect songSelect => Game.ScreenStack.CurrentScreen as Screens.Select.SongSelect; private Player player => Game.ScreenStack.CurrentScreen as Player; private KeyCounter keyCounter => player.ChildrenOfType().First(); } }