using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; namespace osu.Game.Overlays { public class NewsOverlay : FullscreenOverlay { [BackgroundDependencyLoader] private void load(OsuColour colours) { Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = colours.PurpleDarkAlternative } }; } } }