// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Game.Rulesets.Replays; using System.Collections.Generic; using System.Linq; using osu.Framework.Input.StateChanges; using osu.Game.Replays; namespace osu.Game.Rulesets.Taiko.Replays { internal class TaikoFramedReplayInputHandler : FramedReplayInputHandler { public TaikoFramedReplayInputHandler(Replay replay) : base(replay) { } protected override bool IsImportant(TaikoReplayFrame frame) => frame.Actions.Any(); public override List GetPendingInputs() => new List { new ReplayState { PressedActions = CurrentFrame.Actions } }; } }