// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Utils; using osu.Game.Rulesets.Objects.Drawables; namespace osu.Game.Rulesets.Osu.Skinning.Default { public partial class SpinnerSpmCalculator : Component { private readonly Queue records = new Queue(); private const double spm_count_duration = 595; // not using hundreds to avoid frame rounding issues /// /// The resultant spins per minute value, which is updated via . /// public IBindable Result => result; private readonly Bindable result = new BindableDouble(); [Resolved] private DrawableHitObject drawableSpinner { get; set; } = null!; protected override void LoadComplete() { base.LoadComplete(); drawableSpinner.HitObjectApplied += resetState; } public void SetRotation(float currentRotation) { // If we've gone back in time, it's fine to work with a fresh set of records for now if (records.Count > 0 && Time.Current < records.Last().Time) records.Clear(); // Never calculate SPM by same time of record to avoid 0 / 0 = NaN or X / 0 = Infinity result. if (records.Count > 0 && Precision.AlmostEquals(Time.Current, records.Last().Time)) return; if (records.Count > 0) { var record = records.Peek(); while (records.Count > 0 && Time.Current - records.Peek().Time > spm_count_duration) record = records.Dequeue(); result.Value = (currentRotation - record.Rotation) / (Time.Current - record.Time) * 1000 * 60 / 360; } records.Enqueue(new RotationRecord { Rotation = currentRotation, Time = Time.Current }); } private void resetState(DrawableHitObject hitObject) { result.Value = 0; records.Clear(); } protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); if (drawableSpinner.IsNotNull()) drawableSpinner.HitObjectApplied -= resetState; } private struct RotationRecord { public float Rotation; public double Time; } } }