// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using osu.Framework.Bindables; using osu.Framework.Graphics.UserInterface; using osu.Game.Graphics.UserInterface; using osu.Game.Localisation; namespace osu.Game.Screens.Edit { internal class BackgroundDimMenuItem : MenuItem { private readonly Bindable<float> backgroundDim; private readonly Dictionary<float, TernaryStateRadioMenuItem> menuItemLookup = new Dictionary<float, TernaryStateRadioMenuItem>(); public BackgroundDimMenuItem(Bindable<float> backgroundDim) : base(GameplaySettingsStrings.BackgroundDim) { Items = new[] { createMenuItem(0f), createMenuItem(0.25f), createMenuItem(0.5f), createMenuItem(0.75f), }; this.backgroundDim = backgroundDim; backgroundDim.BindValueChanged(dim => { foreach (var kvp in menuItemLookup) kvp.Value.State.Value = kvp.Key == dim.NewValue ? TernaryState.True : TernaryState.False; }, true); } private TernaryStateRadioMenuItem createMenuItem(float dim) { var item = new TernaryStateRadioMenuItem($"{dim * 100}%", MenuItemType.Standard, _ => updateOpacity(dim)); menuItemLookup[dim] = item; return item; } private void updateOpacity(float dim) => backgroundDim.Value = dim; } }