// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics.Containers; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Online.API; using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests.Responses; using osu.Game.Overlays; using osu.Game.Overlays.BeatmapListing; using osu.Game.Rulesets; namespace osu.Game.Tests.Visual.Online { public class TestSceneBeatmapListingOverlay : OsuTestScene { private readonly List setsForResponse = new List(); private BeatmapListingOverlay overlay; [BackgroundDependencyLoader] private void load() { Child = overlay = new BeatmapListingOverlay { State = { Value = Visibility.Visible } }; ((DummyAPIAccess)API).HandleRequest = req => { if (!(req is SearchBeatmapSetsRequest searchBeatmapSetsRequest)) return false; searchBeatmapSetsRequest.TriggerSuccess(new SearchBeatmapSetsResponse { BeatmapSets = setsForResponse, }); return true; }; } [Test] public void TestNoBeatmapsPlaceholder() { AddStep("fetch for 0 beatmaps", () => fetchFor()); AddUntilStep("placeholder shown", () => overlay.ChildrenOfType().SingleOrDefault()?.IsPresent == true); AddStep("fetch for 1 beatmap", () => fetchFor(CreateBeatmap(Ruleset.Value).BeatmapInfo.BeatmapSet)); AddUntilStep("placeholder hidden", () => !overlay.ChildrenOfType().Any()); AddStep("fetch for 0 beatmaps", () => fetchFor()); AddUntilStep("placeholder shown", () => overlay.ChildrenOfType().SingleOrDefault()?.IsPresent == true); // fetch once more to ensure nothing happens in displaying placeholder again when it already is present. AddStep("fetch for 0 beatmaps again", () => fetchFor()); AddUntilStep("placeholder shown", () => overlay.ChildrenOfType().SingleOrDefault()?.IsPresent == true); } private void fetchFor(params BeatmapSetInfo[] beatmaps) { setsForResponse.Clear(); setsForResponse.AddRange(beatmaps.Select(b => new TestAPIBeatmapSet(b))); // trigger arbitrary change for fetching. overlay.ChildrenOfType().Single().Query.TriggerChange(); } private class TestAPIBeatmapSet : APIBeatmapSet { private readonly BeatmapSetInfo beatmapSet; public TestAPIBeatmapSet(BeatmapSetInfo beatmapSet) { this.beatmapSet = beatmapSet; } public override BeatmapSetInfo ToBeatmapSet(RulesetStore rulesets) => beatmapSet; } } }