using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; namespace osu.Game.Rulesets.UI { public class SpeedAdjustedPlayfield : Playfield where TObject : HitObject where TJudgement : Judgement { protected SpeedAdjustedPlayfield(float? customWidth = null) : base(customWidth) { } } }