// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Configuration; using osu.Framework.Graphics.Containers; namespace osu.Game.Screens.Play.HUD { public abstract class HealthDisplay : Container { public readonly BindableDouble Current = new BindableDouble { MinValue = 0, MaxValue = 1 }; protected HealthDisplay() { Current.ValueChanged += newValue => SetHealth((float)newValue); } protected abstract void SetHealth(float value); } }