// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Game.Overlays; using System.Collections.Generic; using System.Linq; using osu.Framework.Graphics; using osu.Game.Graphics.UserInterface; using osu.Game.Overlays.Mods; using osu.Game.Rulesets.Mods; namespace osu.Game.Screens.OnlinePlay { public partial class FreeModSelectOverlay : ModSelectOverlay { protected override bool ShowModEffects => false; protected override bool AllowCustomisation => false; public new Func IsValidMod { get => base.IsValidMod; set => base.IsValidMod = m => m.UserPlayable && value.Invoke(m); } public FreeModSelectOverlay() : base(OverlayColourScheme.Plum) { IsValidMod = _ => true; } protected override ModColumn CreateModColumn(ModType modType) => new ModColumn(modType, true); protected override IEnumerable CreateFooterButtons() => base.CreateFooterButtons() .Prepend(SelectAllModsButton = new SelectAllModsButton(this) { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, }); } }