// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.UI; namespace osu.Game.Rulesets.Osu.UI { /// /// An which allows hitobjects to be hit in any order. /// public class AnyOrderHitPolicy : IHitPolicy { public IHitObjectContainer HitObjectContainer { get; set; } public bool IsHittable(DrawableHitObject hitObject, double time) => true; public void HandleHit(DrawableHitObject hitObject) { } } }