// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using osu.Framework.Allocation; using osu.Game.Beatmaps; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.Objects.Drawables; using osu.Game.Rulesets.UI; using osu.Game.Rulesets.Taiko.Replays; using osu.Framework.Input; using osu.Game.Configuration; using osu.Game.Input.Handlers; using osu.Game.Replays; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.UI.Scrolling; namespace osu.Game.Rulesets.Taiko.UI { public class DrawableTaikoRuleset : DrawableScrollingRuleset { protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping; protected override bool UserScrollSpeedAdjustment => false; public DrawableTaikoRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList mods = null) : base(ruleset, beatmap, mods) { Direction.Value = ScrollingDirection.Left; TimeRange.Value = 7000; } [BackgroundDependencyLoader] private void load() { new BarLineGenerator(Beatmap).BarLines.ForEach(bar => Playfield.Add(bar.Major ? new DrawableBarLineMajor(bar) : new DrawableBarLine(bar))); } public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new TaikoPlayfieldAdjustmentContainer(); protected override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo); protected override Playfield CreatePlayfield() => new TaikoPlayfield(Beatmap.ControlPointInfo); public override DrawableHitObject CreateDrawableRepresentation(TaikoHitObject h) { switch (h) { case CentreHit centreHit: return new DrawableCentreHit(centreHit); case RimHit rimHit: return new DrawableRimHit(rimHit); case DrumRoll drumRoll: return new DrawableDrumRoll(drumRoll); case Swell swell: return new DrawableSwell(swell); } return null; } protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new TaikoFramedReplayInputHandler(replay); } }