// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using osu.Framework.Audio; using osu.Framework.Audio.Track; using osu.Framework.Graphics.Textures; using osu.Framework.IO.Stores; using osu.Framework.Logging; using osu.Game.Beatmaps.Formats; using osu.Game.IO; using osu.Game.Skinning; using osu.Game.Storyboards; namespace osu.Game.Beatmaps { public partial class BeatmapManager { protected class BeatmapManagerWorkingBeatmap : WorkingBeatmap { private readonly IResourceStore store; public BeatmapManagerWorkingBeatmap(IResourceStore store, TextureStore textureStore, BeatmapInfo beatmapInfo, AudioManager audioManager) : base(beatmapInfo, audioManager) { this.store = store; this.textureStore = textureStore; } protected override IBeatmap GetBeatmap() { try { using (var stream = new LineBufferedReader(store.GetStream(getPathForFile(BeatmapInfo.Path)))) return Decoder.GetDecoder(stream).Decode(stream); } catch (Exception e) { Logger.Error(e, "Beatmap failed to load"); return null; } } private string getPathForFile(string filename) => BeatmapSetInfo.Files.FirstOrDefault(f => string.Equals(f.Filename, filename, StringComparison.OrdinalIgnoreCase))?.FileInfo.StoragePath; private TextureStore textureStore; private ITrackStore trackStore; protected override bool BackgroundStillValid(Texture b) => false; // bypass lazy logic. we want to return a new background each time for refcounting purposes. protected override Texture GetBackground() { if (Metadata?.BackgroundFile == null) return null; try { return textureStore.Get(getPathForFile(Metadata.BackgroundFile)); } catch (Exception e) { Logger.Error(e, "Background failed to load"); return null; } } protected override Track GetTrack() { try { return (trackStore ??= AudioManager.GetTrackStore(store)).Get(getPathForFile(Metadata.AudioFile)); } catch (Exception e) { Logger.Error(e, "Track failed to load"); return null; } } public override void RecycleTrack() { base.RecycleTrack(); trackStore?.Dispose(); trackStore = null; } public override void TransferTo(WorkingBeatmap other) { base.TransferTo(other); if (other is BeatmapManagerWorkingBeatmap owb && textureStore != null && BeatmapInfo.BackgroundEquals(other.BeatmapInfo)) owb.textureStore = textureStore; } protected override Waveform GetWaveform() { try { var trackData = store.GetStream(getPathForFile(Metadata.AudioFile)); return trackData == null ? null : new Waveform(trackData); } catch (Exception e) { Logger.Error(e, "Waveform failed to load"); return null; } } protected override Storyboard GetStoryboard() { Storyboard storyboard; try { using (var stream = new LineBufferedReader(store.GetStream(getPathForFile(BeatmapInfo.Path)))) { var decoder = Decoder.GetDecoder(stream); // todo: support loading from both set-wide storyboard *and* beatmap specific. if (BeatmapSetInfo?.StoryboardFile == null) storyboard = decoder.Decode(stream); else { using (var secondaryStream = new LineBufferedReader(store.GetStream(getPathForFile(BeatmapSetInfo.StoryboardFile)))) storyboard = decoder.Decode(stream, secondaryStream); } } } catch (Exception e) { Logger.Error(e, "Storyboard failed to load"); storyboard = new Storyboard(); } storyboard.BeatmapInfo = BeatmapInfo; return storyboard; } protected override ISkin GetSkin() { try { return new LegacyBeatmapSkin(BeatmapInfo, store, AudioManager); } catch (Exception e) { Logger.Error(e, "Skin failed to load"); return null; } } } } }