// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using System.Collections.Generic; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Framework.MathUtils; using osu.Game.Online.Chat; using osu.Game.Overlays.Chat; using osu.Game.Users; using OpenTK.Graphics; namespace osu.Game.Tests.Visual { public class TestCaseChatTabControl : OsuTestCase { public override IReadOnlyList RequiredTypes => new[] { typeof(ChatTabControl), typeof(ChannelTabControl), typeof(UserTabControl), }; private readonly ChatTabControl chatTabControl; public TestCaseChatTabControl() { SpriteText currentText; Add(new Container { RelativeSizeAxes = Axes.X, Origin = Anchor.Centre, Anchor = Anchor.Centre, Children = new Drawable[] { chatTabControl = new ChatTabControl { RelativeSizeAxes = Axes.X, Origin = Anchor.Centre, Anchor = Anchor.Centre, Height = 50 }, new Box { Colour = Color4.Black.Opacity(0.1f), RelativeSizeAxes = Axes.X, Height = 50, Depth = -1, Origin = Anchor.Centre, Anchor = Anchor.Centre, } } }); Add(new Container { Origin = Anchor.TopLeft, Anchor = Anchor.TopLeft, Children = new Drawable[] { currentText = new SpriteText { Text = "Currently selected chat: " } } }); chatTabControl.OnRequestLeave += chat => chatTabControl.RemoveItem(chat); chatTabControl.Current.ValueChanged += chat => currentText.Text = "Currently selected chat: " + chat.ToString(); AddStep("Add random user", () => addUser(RNG.Next(100000), RNG.Next().ToString())); AddRepeatStep("3 random users", () => addUser(RNG.Next(100000), RNG.Next().ToString()), 3); AddStep("Add random channel", () => addChannel(RNG.Next().ToString())); } private void addUser(long id, string name) { chatTabControl.AddItem(new Channel(new User { Id = id, Username = name })); } private void addChannel(string name) { chatTabControl.AddItem(new Channel { Name = name }); } } }