// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Audio.Track; using osu.Framework.Graphics.Textures; using osu.Game.Beatmaps; using osu.Game.Rulesets; namespace osu.Game.Tests.Beatmaps { public class TestWorkingBeatmap : WorkingBeatmap { public TestWorkingBeatmap(RulesetInfo ruleset) : this(new TestBeatmap(ruleset)) { } public TestWorkingBeatmap(IBeatmap beatmap) : base(beatmap.BeatmapInfo) { this.beatmap = beatmap; } private readonly IBeatmap beatmap; protected override IBeatmap GetBeatmap() => beatmap; protected override Texture GetBackground() => null; protected override Track GetTrack() => null; } }