// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.ComponentModel; using System.Linq; using osu.Game.Rulesets; using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Play; namespace osu.Game.Tests.Visual { [Description("Player instantiated with an autoplay mod.")] public class TestCaseAutoplay : TestCasePlayer { protected override Player CreatePlayer(Ruleset ruleset) { Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() }); return new ScoreAccessiblePlayer { AllowPause = false, AllowLeadIn = false, AllowResults = false, }; } protected override void AddCheckSteps(Func player) { base.AddCheckSteps(player); AddUntilStep(() => ((ScoreAccessiblePlayer)player()).ScoreProcessor.TotalScore > 0, "score above zero"); AddUntilStep(() => ((ScoreAccessiblePlayer)player()).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0), "key counter counted keys"); } private class ScoreAccessiblePlayer : Player { public new ScoreProcessor ScoreProcessor => base.ScoreProcessor; public new HUDOverlay HUDOverlay => base.HUDOverlay; } } }