// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Allocation; using osu.Framework.Configuration; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Input; using osu.Game.Audio; using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Overlays.Direct; using OpenTK; using OpenTK.Graphics; namespace osu.Game.Overlays.BeatmapSet.Buttons { public class PreviewButton : OsuClickableContainer { private const float transition_duration = 500; private readonly Box bg, progress; private readonly PlayButton playButton; private PreviewTrack preview => playButton.Preview; public Bindable Playing => playButton.Playing; public BeatmapSetInfo BeatmapSet { get { return playButton.BeatmapSet; } set { playButton.BeatmapSet = value; } } public PreviewButton() { Height = 42; Children = new Drawable[] { bg = new Box { RelativeSizeAxes = Axes.Both, Colour = Color4.Black.Opacity(0.25f), }, new Container { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, RelativeSizeAxes = Axes.X, Height = 3, Child = progress = new Box { RelativeSizeAxes = Axes.Both, Width = 0f, Alpha = 0f, }, }, playButton = new PlayButton { Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(18), }, }; Action = () => Playing.Value = !Playing.Value; Playing.ValueChanged += newValue => progress.FadeTo(newValue ? 1 : 0, 100); } [BackgroundDependencyLoader] private void load(OsuColour colours) { progress.Colour = colours.Yellow; } protected override void Update() { base.Update(); if (Playing.Value && preview != null) { // prevent negative (potential infinite) width if a track without length was loaded progress.Width = preview.Track.Length > 0 ? (float)(preview.Track.CurrentTime / preview.Track.Length) : 0f; } else progress.Width = 0; } protected override void Dispose(bool isDisposing) { Playing.Value = false; base.Dispose(isDisposing); } protected override bool OnHover(InputState state) { bg.FadeColour(Color4.Black.Opacity(0.5f), 100); return base.OnHover(state); } protected override void OnHoverLost(InputState state) { bg.FadeColour(Color4.Black.Opacity(0.25f), 100); base.OnHoverLost(state); } } }