// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Graphics; using osu.Game.Configuration; namespace osu.Game.Overlays.Settings.Sections.Audio { public class VolumeSettings : SettingsSubsection { protected override string Header => "Volume"; [BackgroundDependencyLoader] private void load(AudioManager audio, OsuConfigManager config) { Children = new Drawable[] { new SettingsSlider { LabelText = "Master", Bindable = audio.Volume, KeyboardStep = 0.01f }, new SettingsSlider { LabelText = "Master (window inactive)", Bindable = config.GetBindable(OsuSetting.VolumeInactive), KeyboardStep = 0.01f }, new SettingsSlider { LabelText = "Effect", Bindable = audio.VolumeSample, KeyboardStep = 0.01f }, new SettingsSlider { LabelText = "Music", Bindable = audio.VolumeTrack, KeyboardStep = 0.01f }, }; } } }