// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Game.Graphics.Containers; using osu.Game.Storyboards; using osu.Game.Storyboards.Drawables; namespace osu.Game.Screens.Play { /// /// A container that handles loading, as well as applies user-specified visual settings to it. /// public class DimmableStoryboard : UserDimContainer { private readonly Storyboard storyboard; private DrawableStoryboard drawableStoryboard; public DimmableStoryboard(Storyboard storyboard) { this.storyboard = storyboard; } [BackgroundDependencyLoader] private void load() { initializeStoryboard(false); } protected override void LoadComplete() { ShowStoryboard.BindValueChanged(_ => initializeStoryboard(true), true); base.LoadComplete(); } protected override bool ShowDimContent => IgnoreUserSettings.Value || (ShowStoryboard.Value && DimLevel < 1); private void initializeStoryboard(bool async) { if (drawableStoryboard != null) return; if (!ShowStoryboard.Value && !IgnoreUserSettings.Value) return; drawableStoryboard = storyboard.CreateDrawable(); drawableStoryboard.Masking = true; if (async) LoadComponentAsync(drawableStoryboard, Add); else Add(drawableStoryboard); } } }