// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Timing; using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Formats; using osu.Game.IO; using osu.Game.Overlays; using osu.Game.Rulesets.Osu; using osu.Game.Screens.Play; using osu.Game.Storyboards; using osu.Game.Storyboards.Drawables; using osu.Game.Tests.Gameplay; using osu.Game.Tests.Resources; using osuTK.Graphics; namespace osu.Game.Tests.Visual.Gameplay { [TestFixture] public partial class TestSceneStoryboard : OsuTestScene { private Container storyboardContainer = null!; private DrawableStoryboard? storyboard; [Cached] private GameplayState testGameplayState = TestGameplayState.Create(new OsuRuleset()); [Test] public void TestStoryboard() { AddStep("Restart", restart); AddToggleStep("Toggle passing state", passing => testGameplayState.HealthProcessor.Health.Value = passing ? 1 : 0); } [Test] public void TestStoryboardMissingVideo() { AddStep("Load storyboard with missing video", () => loadStoryboard("storyboard_no_video.osu")); } [Test] public void TestVideoSize() { AddStep("load storyboard with only video", () => { // LegacyStoryboardDecoder doesn't parse WidescreenStoryboard, so it is set manually loadStoryboard("storyboard_only_video.osu", s => s.BeatmapInfo.WidescreenStoryboard = false); }); AddAssert("storyboard is correct width", () => Precision.AlmostEquals(storyboard?.Width ?? 0f, 480 * 16 / 9f)); } [BackgroundDependencyLoader] private void load() { Clock = new FramedClock(); AddRange(new Drawable[] { new Container { RelativeSizeAxes = Axes.Both, Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = Color4.Black, }, storyboardContainer = new Container { RelativeSizeAxes = Axes.Both, }, }, }, new NowPlayingOverlay { Origin = Anchor.TopRight, Anchor = Anchor.TopRight, State = { Value = Visibility.Visible }, } }); Beatmap.BindValueChanged(beatmapChanged, true); } private void beatmapChanged(ValueChangedEvent e) => loadStoryboard(e.NewValue.Storyboard); private void restart() { var track = Beatmap.Value.Track; track.Reset(); loadStoryboard(Beatmap.Value.Storyboard); track.Start(); } private void loadStoryboard(Storyboard toLoad) { if (storyboard != null) storyboardContainer.Remove(storyboard, true); storyboardContainer.Clock = new FramedClock(Beatmap.Value.Track); storyboard = toLoad.CreateDrawable(SelectedMods.Value); storyboardContainer.Add(storyboard); } private void loadStoryboard(string filename, Action? setUpStoryboard = null) { Storyboard loaded; using (var str = TestResources.OpenResource(filename)) using (var bfr = new LineBufferedReader(str)) { var decoder = new LegacyStoryboardDecoder(); loaded = decoder.Decode(bfr); } setUpStoryboard?.Invoke(loaded); loadStoryboard(loaded); } } }