// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Cursor; using osuTK; namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants { public class ParticipantsList : MultiplayerRoomComposite { private FillFlowContainer panels; [BackgroundDependencyLoader] private void load() { InternalChild = new OsuContextMenuContainer { RelativeSizeAxes = Axes.Both, Child = new OsuScrollContainer { RelativeSizeAxes = Axes.Both, ScrollbarVisible = false, Child = panels = new FillFlowContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Direction = FillDirection.Vertical, Spacing = new Vector2(0, 2) } } }; } protected override void OnRoomUpdated() { base.OnRoomUpdated(); if (Room == null) panels.Clear(); else { // Remove panels for users no longer in the room. foreach (var p in panels) { // Note that we *must* use reference equality here, as this call is scheduled and a user may have left and joined since it was last run. if (Room.Users.All(u => !ReferenceEquals(p.User, u))) p.Expire(); } // Add panels for all users new to the room. foreach (var user in Room.Users.Except(panels.Select(p => p.User))) panels.Add(new ParticipantPanel(user)); } } } }