// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Framework.Audio.Track; using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.UI; namespace osu.Game.Tests.Rulesets.Mods { [TestFixture] public class ModTimeRampTest { private const double start_time = 1000; private const double duration = 9000; private TrackVirtual track; private OsuPlayfield playfield; [SetUp] public void SetUp() { track = new TrackVirtual(20_000); // define a fake playfield to re-calculate the current rate by ModTimeRamp.Update(Playfield). playfield = new OsuPlayfield { Clock = new FramedClock(track) }; } [TestCase(0, 1)] [TestCase(start_time, 1)] [TestCase(start_time + duration * ModTimeRamp.FINAL_RATE_PROGRESS / 2, 1.25)] [TestCase(start_time + duration * ModTimeRamp.FINAL_RATE_PROGRESS, 1.5)] [TestCase(start_time + duration, 1.5)] [TestCase(15000, 1.5)] public void TestModWindUp(double time, double expectedRate) { var beatmap = createSingleSpinnerBeatmap(); var mod = new ModWindUp(); mod.ApplyToBeatmap(beatmap); mod.ApplyToTrack(track); seekTrackAndUpdateMod(mod, time); Assert.That(mod.SpeedChange.Value, Is.EqualTo(expectedRate)); } [TestCase(0, 1)] [TestCase(start_time, 1)] [TestCase(start_time + duration * ModTimeRamp.FINAL_RATE_PROGRESS / 2, 0.75)] [TestCase(start_time + duration * ModTimeRamp.FINAL_RATE_PROGRESS, 0.5)] [TestCase(start_time + duration, 0.5)] [TestCase(15000, 0.5)] public void TestModWindDown(double time, double expectedRate) { var beatmap = createSingleSpinnerBeatmap(); var mod = new ModWindDown { FinalRate = { Value = 0.5 } }; mod.ApplyToBeatmap(beatmap); mod.ApplyToTrack(track); seekTrackAndUpdateMod(mod, time); Assert.That(mod.SpeedChange.Value, Is.EqualTo(expectedRate)); } [TestCase(0, 1)] [TestCase(start_time, 1)] [TestCase(2 * start_time, 1.5)] public void TestZeroDurationMap(double time, double expectedRate) { var beatmap = createSingleObjectBeatmap(); var mod = new ModWindUp(); mod.ApplyToBeatmap(beatmap); mod.ApplyToTrack(track); seekTrackAndUpdateMod(mod, time); Assert.That(mod.SpeedChange.Value, Is.EqualTo(expectedRate)); } private void seekTrackAndUpdateMod(ModTimeRamp mod, double time) { track.Seek(time); playfield.Clock.ProcessFrame(); mod.Update(playfield); } private static Beatmap createSingleSpinnerBeatmap() { return new Beatmap { HitObjects = { new Spinner { StartTime = start_time, Duration = duration } } }; } private static Beatmap createSingleObjectBeatmap() { return new Beatmap { HitObjects = { new HitCircle { StartTime = start_time } } }; } } }