// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System.ComponentModel; using System.Linq; using osu.Game.Beatmaps; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Screens.Play; namespace osu.Game.Tests.Visual { [Description("Player instantiated with a replay.")] public class TestCaseReplay : TestCasePlayer { protected override Player CreatePlayer(WorkingBeatmap beatmap, Ruleset ruleset) { // We create a dummy RulesetContainer just to get the replay - we don't want to use mods here // to simulate setting a replay rather than having the replay already set for us beatmap.Mods.Value = beatmap.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() }); var dummyRulesetContainer = ruleset.CreateRulesetContainerWith(beatmap, beatmap.BeatmapInfo.Ruleset.Equals(ruleset.RulesetInfo)); // We have the replay var replay = dummyRulesetContainer.Replay; // Reset the mods beatmap.Mods.Value = beatmap.Mods.Value.Where(m => !(m is ModAutoplay)); return new ReplayPlayer(replay) { InitialBeatmap = beatmap }; } } }