// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using NUnit.Framework; using osu.Framework.Graphics; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu; using osu.Game.Screens.Play; using osuTK; using osuTK.Input; namespace osu.Game.Tests.Visual.Gameplay { [TestFixture] public class TestSceneSkipOverlay : ManualInputManagerTestScene { private SkipOverlay skip; private int requestCount; private double increment; private GameplayClockContainer gameplayClockContainer; private GameplayClock gameplayClock; private const double skip_time = 6000; [SetUp] public void SetUp() => Schedule(() => { requestCount = 0; increment = skip_time; Child = gameplayClockContainer = new GameplayClockContainer(CreateWorkingBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo)), new Mod[] { }, 0) { RelativeSizeAxes = Axes.Both, Children = new Drawable[] { skip = new SkipOverlay(skip_time) { RequestSkip = () => { requestCount++; gameplayClockContainer.Seek(gameplayClock.CurrentTime + increment); } } }, }; gameplayClockContainer.Start(); gameplayClock = gameplayClockContainer.GameplayClock; }); [Test] public void TestFadeOnIdle() { AddStep("move mouse", () => InputManager.MoveMouseTo(Vector2.Zero)); AddUntilStep("fully visible", () => skip.Children.First().Alpha == 1); AddUntilStep("wait for fade", () => skip.Children.First().Alpha < 1); AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre)); AddUntilStep("fully visible", () => skip.Children.First().Alpha == 1); AddUntilStep("wait for fade", () => skip.Children.First().Alpha < 1); } [Test] public void TestClickableAfterFade() { AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre)); AddUntilStep("wait for fade", () => skip.Children.First().Alpha == 0); AddStep("click", () => InputManager.Click(MouseButton.Left)); checkRequestCount(1); } [Test] public void TestClickOnlyActuatesOnce() { AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre)); AddStep("click", () => { increment = skip_time - gameplayClock.CurrentTime - GameplayClockContainer.MINIMUM_SKIP_TIME / 2; InputManager.Click(MouseButton.Left); }); AddStep("click", () => InputManager.Click(MouseButton.Left)); AddStep("click", () => InputManager.Click(MouseButton.Left)); AddStep("click", () => InputManager.Click(MouseButton.Left)); checkRequestCount(1); } [Test] public void TestClickOnlyActuatesMultipleTimes() { AddStep("set increment lower", () => increment = 3000); AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre)); AddStep("click", () => InputManager.Click(MouseButton.Left)); AddStep("click", () => InputManager.Click(MouseButton.Left)); AddStep("click", () => InputManager.Click(MouseButton.Left)); AddStep("click", () => InputManager.Click(MouseButton.Left)); checkRequestCount(2); } [Test] public void TestDoesntFadeOnMouseDown() { AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre)); AddStep("button down", () => InputManager.PressButton(MouseButton.Left)); AddUntilStep("wait for overlay disappear", () => !skip.IsPresent); AddAssert("ensure button didn't disappear", () => skip.Children.First().Alpha > 0); AddStep("button up", () => InputManager.ReleaseButton(MouseButton.Left)); checkRequestCount(0); } private void checkRequestCount(int expected) => AddAssert($"request count is {expected}", () => requestCount == expected); } }