// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using System.Threading; using Newtonsoft.Json; using osu.Framework.Bindables; using osu.Game.Audio; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; namespace osu.Game.Rulesets.Catch.Objects { public class JuiceStream : CatchHitObject, IHasPathWithRepeats, IHasSliderVelocity { /// /// Positional distance that results in a duration of one second, before any speed adjustments. /// private const float base_scoring_distance = 100; public override Judgement CreateJudgement() => new IgnoreJudgement(); public int RepeatCount { get; set; } public BindableNumber SliderVelocityMultiplierBindable { get; } = new BindableDouble(1) { MinValue = 0.1, MaxValue = 10 }; public double SliderVelocityMultiplier { get => SliderVelocityMultiplierBindable.Value; set => SliderVelocityMultiplierBindable.Value = value; } /// /// An extra multiplier that affects the number of s generated by this . /// An increase in this value increases , which reduces the number of ticks generated. /// public double TickDistanceMultiplier = 1; [JsonIgnore] private double velocityFactor; [JsonIgnore] private double tickDistanceFactor; [JsonIgnore] public double Velocity => velocityFactor * SliderVelocityMultiplier; [JsonIgnore] public double TickDistance => tickDistanceFactor * TickDistanceMultiplier; /// /// The length of one span of this . /// public double SpanDuration => Duration / this.SpanCount(); protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty) { base.ApplyDefaultsToSelf(controlPointInfo, difficulty); TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime); velocityFactor = base_scoring_distance * difficulty.SliderMultiplier / timingPoint.BeatLength; tickDistanceFactor = base_scoring_distance * difficulty.SliderMultiplier / difficulty.SliderTickRate; } protected override void CreateNestedHitObjects(CancellationToken cancellationToken) { base.CreateNestedHitObjects(cancellationToken); this.PopulateNodeSamples(); var dropletSamples = Samples.Select(s => s.With(@"slidertick")).ToList(); int nodeIndex = 0; SliderEventDescriptor? lastEvent = null; foreach (var e in SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), cancellationToken)) { // generate tiny droplets since the last point if (lastEvent != null) { double sinceLastTick = (int)e.Time - (int)lastEvent.Value.Time; if (sinceLastTick > 80) { double timeBetweenTiny = sinceLastTick; while (timeBetweenTiny > 100) timeBetweenTiny /= 2; for (double t = timeBetweenTiny; t < sinceLastTick; t += timeBetweenTiny) { cancellationToken.ThrowIfCancellationRequested(); AddNested(new TinyDroplet { StartTime = t + lastEvent.Value.Time, X = EffectiveX + Path.PositionAt(lastEvent.Value.PathProgress + (t / sinceLastTick) * (e.PathProgress - lastEvent.Value.PathProgress)).X, }); } } } // this also includes LastTick and this is used for TinyDroplet generation above. // this means that the final segment of TinyDroplets are increasingly mistimed where LastTick is being applied. lastEvent = e; switch (e.Type) { case SliderEventType.Tick: AddNested(new Droplet { Samples = dropletSamples, StartTime = e.Time, X = EffectiveX + Path.PositionAt(e.PathProgress).X, }); break; case SliderEventType.Head: case SliderEventType.Tail: case SliderEventType.Repeat: AddNested(new Fruit { Samples = this.GetNodeSamples(nodeIndex++), StartTime = e.Time, X = EffectiveX + Path.PositionAt(e.PathProgress).X, }); break; } } } public float EndX => EffectiveX + this.CurvePositionAt(1).X; [JsonIgnore] public double Duration { get => this.SpanCount() * Path.Distance / Velocity; set => throw new NotSupportedException($"Adjust via {nameof(RepeatCount)} instead"); // can be implemented if/when needed. } public double EndTime => StartTime + Duration; private readonly SliderPath path = new SliderPath(); public SliderPath Path { get => path; set { path.ControlPoints.Clear(); path.ControlPoints.AddRange(value.ControlPoints.Select(c => new PathControlPoint(c.Position, c.Type))); path.ExpectedDistance.Value = value.ExpectedDistance.Value; } } public double Distance => Path.Distance; public IList> NodeSamples { get; set; } = new List>(); } }