// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Users; namespace osu.Game.Screens.Play { public class InGameLeaderboard : CompositeDrawable { protected readonly InGameScoreContainer ScoresContainer; public readonly BindableDouble PlayerCurrentScore = new BindableDouble(); private bool playerItemCreated; private User playerUser; public User PlayerUser { get => playerUser; set { playerUser = value; if (playerItemCreated) return; ScoresContainer.AddRealTimePlayer(PlayerCurrentScore, playerUser); playerItemCreated = true; } } public InGameLeaderboard() { AutoSizeAxes = Axes.Y; InternalChild = ScoresContainer = new InGameScoreContainer(); } } }