// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.UserInterface; using osu.Game.Beatmaps.Timing; using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Play.Break; namespace osu.Game.Screens.Play { public class BreakOverlay : Container { private const double fade_duration = BreakPeriod.MIN_BREAK_DURATION / 2; private const float remaining_time_container_max_size = 0.3f; private const int vertical_margin = 25; private readonly Container fadeContainer; private IReadOnlyList breaks; public IReadOnlyList Breaks { get => breaks; set { breaks = value; initializeBreaks(); } } public override bool RemoveCompletedTransforms => false; private readonly Container remainingTimeAdjustmentBox; private readonly Container remainingTimeBox; private readonly RemainingTimeCounter remainingTimeCounter; private readonly BreakInfo info; private readonly BreakArrows breakArrows; public BreakOverlay(bool letterboxing, ScoreProcessor scoreProcessor = null) { RelativeSizeAxes = Axes.Both; Child = fadeContainer = new Container { Alpha = 0, RelativeSizeAxes = Axes.Both, Children = new Drawable[] { new LetterboxOverlay { Alpha = letterboxing ? 1 : 0, Anchor = Anchor.Centre, Origin = Anchor.Centre, }, remainingTimeAdjustmentBox = new Container { Anchor = Anchor.Centre, Origin = Anchor.Centre, AutoSizeAxes = Axes.Y, RelativeSizeAxes = Axes.X, Width = 0, Child = remainingTimeBox = new Container { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.X, Height = 8, CornerRadius = 4, Masking = true, Child = new Box { RelativeSizeAxes = Axes.Both } } }, remainingTimeCounter = new RemainingTimeCounter { Anchor = Anchor.Centre, Origin = Anchor.BottomCentre, Margin = new MarginPadding { Bottom = vertical_margin }, }, info = new BreakInfo { Anchor = Anchor.Centre, Origin = Anchor.TopCentre, Margin = new MarginPadding { Top = vertical_margin }, }, breakArrows = new BreakArrows { Anchor = Anchor.Centre, Origin = Anchor.Centre, } } }; if (scoreProcessor != null) bindProcessor(scoreProcessor); } [BackgroundDependencyLoader(true)] private void load(GameplayClock clock) { if (clock != null) Clock = clock; } protected override void LoadComplete() { base.LoadComplete(); initializeBreaks(); } private void initializeBreaks() { if (!IsLoaded) return; // we need a clock. FinishTransforms(true); Scheduler.CancelDelayedTasks(); if (breaks == null) return; //we need breaks. foreach (var b in breaks) { if (!b.HasEffect) continue; using (BeginAbsoluteSequence(b.StartTime, true)) { fadeContainer.FadeIn(fade_duration); breakArrows.Show(fade_duration); remainingTimeAdjustmentBox .ResizeWidthTo(remaining_time_container_max_size, fade_duration, Easing.OutQuint) .Delay(b.Duration - fade_duration) .ResizeWidthTo(0); remainingTimeBox .ResizeWidthTo(0, b.Duration - fade_duration) .Then() .ResizeWidthTo(1); remainingTimeCounter.CountTo(b.Duration).CountTo(0, b.Duration); using (BeginDelayedSequence(b.Duration - fade_duration, true)) { fadeContainer.FadeOut(fade_duration); breakArrows.Hide(fade_duration); } } } } private void bindProcessor(ScoreProcessor processor) { info.AccuracyDisplay.Current.BindTo(processor.Accuracy); info.GradeDisplay.Current.BindTo(processor.Rank); } } }