// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Objects; namespace osu.Game.Screens.Edit.Commands { public class AddHitObjectCommand : IEditorCommand { public EditorBeatmap Beatmap; public HitObject HitObject; public AddHitObjectCommand(EditorBeatmap beatmap, HitObject hitObject) { Beatmap = beatmap; HitObject = hitObject; } public void Apply() => Beatmap.Add(HitObject); public IEditorCommand CreateUndo() => new RemoveHitObjectCommand(Beatmap, HitObject); } }