// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; using osu.Framework.Graphics.Containers; using osu.Framework.Input; namespace osu.Game.Graphics.Containers { public class OsuClickableContainer : ClickableContainer { public SampleChannel SampleClick, SampleHover; [BackgroundDependencyLoader] private void load(AudioManager audio) { SampleHover = audio.Sample.Get(@"UI/generic-hover"); SampleClick = audio.Sample.Get(@"UI/generic-click"); } protected override bool OnHover(InputState state) { SampleHover?.Play(); return base.OnHover(state); } protected override bool OnClick(InputState state) { SampleClick?.Play(); return base.OnClick(state); } } }